Scripts & Software update (25.05.22)

Cryptix

Moderator
Mar 30, 2022
41
0
6
General:
• Fixed the microlag after the injection stage.
• Fixed a bug with Custom onDraw FPS, causing problems with frames for users whose fps dropped below the value in the slider and this caused even bigger problems with fps.

Renderer
• The Disable Victory Shout function has been added.
This feature is enabled by default and cuts off the prediction of wins.
Why is this done:
If the user has a prediction of victories, then Dota starts checking all items in the inventory before 0 minutes, and if there are a lot of these items (Especially if Inventory Changer is enabled), then the number of checks increases and they do not stop, which caused significant drawdowns for some users if they had D+ and had Inventory Changer is enabled.
Thanks to Volvo, for the bugs in dota that we need to fix.

• Added the "Delayed callback onDraw" and "Delayed callback onUpdate" functions. Small optimization functions that improve the smoothness of the game without significant changes in fps (Roughly speaking, the fps will remain the same, but the smoothness of the picture will be slightly better).
Important:
This works well only on medium and high power machines. On weak computers, it can cause problems. By default, both functions are disabled.

• The rendering priority has been changed. Now the menu will be drawn on top of all the visuals. There will be no more situations when interfaces (Itempanels, skills, panels, etc.) are drawn on top of the menu.