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  1. Z

    Small bug report: enemy role display broken during draft

    The GCSO used by EnemyRoles was updated and roles are not correctly displayed during drafting.
  2. Z

    [Ikarus] Spellslinger for Rubick

    Hi, Melonity has a great API and I created a few scripts I wanted to share with the community. Special thanks to Prota for help. Spellsinger for Rubick Ever wanted to just hold down a button and Rubick will steal and cast spells as fast as he can? Well now you can be the magus you always...
  3. Z

    [Ikarus] Pick Helper

    Hi, Melonity has a great API and I created a few scripts I wanted to share with the community. Special thanks to Prota for help. Pick Helper Pick Helper is a draft-stage tool that, using information from Dotabuff, helps you pick the highest advantage hero for your rank. Just by picking the...
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    How to get hero selections during GameState.HERO_SELECTION?

    Hi I tried: OnRecvNetMessage() OnGCSOChanged() OnGCSOUpdated() OnGCSOCreated() OnSendNetMessage() Matchmaking.GetLobbyData() ... and wasn't able to find a way to get hero picks as they happen. I tried both vs bots and real players. Any ideas how to get hero selections during...
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    Issue with hit and run

    Hi, Since the last 2 updates, hit and run is broken for some heroes. The hero will begin the attack, and before the attack completes, hit and run cancels it for a move command. When in demo / offline vs bots, hit and run works 100% and is amazing. However, when playing online, very commonly...
  6. Z

    How to PrepareUnitOrders for vectored abilities, like Gyro's calldown?

    Hi, I reviewed https://docs.minority.gg/guide/classes/player.html#prepareunitorders Unrelated note: These docs are very outdated but still sort of useful melonity.d.ts in https://cdn.minority.gg/devkit2.zip Unrelated note: This is mostly up-to-date but has errors, like enums are not...