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    Is it possible to use AI to assist in writing a more intelligent script for autoplay (Then you can use all your time to communicate friend )?

    Thank you, I mean if I can use this API to some extent to create a demo (involving some data processing and machine learning training), can I successfully deploy it in the Melority environment? Because I noticed that there is a custom script feature in the Melority program:)
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    Is it possible to use AI to assist in writing a more intelligent script for autoplay (Then you can use all your time to communicate friend )?

    Yes, and after investigation, the API provided by Valve is not sufficient. It is also necessary to parse the recordings, which involves some OCR and image recognition techniques.
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    Is it possible to use AI to assist in writing a more intelligent script for autoplay (Then you can use all your time to communicate friend )?

    I can only find the opendota API, but the data returned by this API does not include the time series data of every action made by each player on the hero and the feedback received. Without this data, it does make this problem difficult
  4. H

    Is it possible to use AI to assist in writing a more intelligent script for autoplay (Then you can use all your time to communicate friend )?

    "Since it requires docs which is not available in English language unfortunately" I don't quite understand this sentence, but my actual meaning is that, perhaps due to the appearance of LLM, it is possible to quickly train the model to do some reasonable things. For example, obtaining a large...
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    Is it possible to use AI to assist in writing a more intelligent script for autoplay (Then you can use all your time to communicate friend )?

    I have been subscribed to Melority for five years. I would like to ask if it is possible to use LLM as an assistant to write an automatic script. Not only to start jungling when the situation is bad and continue until the end of the game, but also to be able to start from scratch and have some...