In version 7.38, the invoker can switch to the skill to be released under Ghost Walk in advance without breaking invisibility.
1. In the current script, as long as I am in Ghost Walk, I still cannot prepare the first two skills of the combo I switched to in advance. Could you fix it next MelonityV2 update.
2. Automatically switch 3 Exorts before the invoker raises his hand to attack the enemy and sends a projectile. When escaping, you can choose to automatically switch to 3 Wex or keep 3 Quas.
3. There is a problem with the “one-click Sun Strike” custom key. If I select Release Cataclysm, it will be released correctly. However, if I do not check Cataclysm and click the shortcut key bound to Sun Strike, you will find that you cannot release Sun Strike at the position where the mouse is placed.
Looking forward to your testing and response, Best Regards!
1. In the current script, as long as I am in Ghost Walk, I still cannot prepare the first two skills of the combo I switched to in advance. Could you fix it next MelonityV2 update.
2. Automatically switch 3 Exorts before the invoker raises his hand to attack the enemy and sends a projectile. When escaping, you can choose to automatically switch to 3 Wex or keep 3 Quas.
3. There is a problem with the “one-click Sun Strike” custom key. If I select Release Cataclysm, it will be released correctly. However, if I do not check Cataclysm and click the shortcut key bound to Sun Strike, you will find that you cannot release Sun Strike at the position where the mouse is placed.
Looking forward to your testing and response, Best Regards!