Hi, I reviewed
Could someone please detail how to do this?
Melonity combo scrips are using vectored abilities correctly (like Marci & Muerta), so the Melonity engine supports it, so I hope its just a matter of missing docs.
- https://docs.minority.gg/guide/classes/player.html#prepareunitorders
- Unrelated note: These docs are very outdated but still sort of useful
- melonity.d.ts in https://cdn.minority.gg/devkit2.zip
- Unrelated note: This is mostly up-to-date but has errors, like enums are not correctly exported as flags
Could someone please detail how to do this?
- It feels like the `PrepareUnitOrders*` functions needs an extra parameter to specify the direction vector, in a addition to the target vector.
- Or, the direction vector needs to be added to `PreparedOrder` structure.
Melonity combo scrips are using vectored abilities correctly (like Marci & Muerta), so the Melonity engine supports it, so I hope its just a matter of missing docs.