Search results

  1. Z

    Small bug report: enemy role display broken during draft

    The GCSO used by EnemyRoles was updated and roles are not correctly displayed during drafting.
  2. Z

    [Ikarus] Pick Helper

    Dotabuff started throttling scrapes so I needed to add some retry logic. Give this one a try.
  3. Z

    [Ikarus] Spellslinger for Rubick

    It will steal everything based on its own algorithm. It doesn't use spell panel from Melonity's script.
  4. Z

    [Ikarus] Spellslinger for Rubick

    Was that with 1.4 or 1.5? I have 200+ games /w Rubick using this script and I'm ok so far.
  5. Z

    All features needs adjustments (ALL)

    It works amazing :love: thank you
  6. Z

    All features needs adjustments (ALL)

    ahh my bad. thanks for follow up though. Looking forward to it.
  7. Z

    All features needs adjustments (ALL)

    Hi Prota, I can confirm last hit has not been fixed in 1.8.3. The issue was reported here and I've been asking ejik to backport 2.0 last hit fix to 1.8 but no luck so far :(
  8. Z

    [Ikarus] Spellslinger for Rubick

    I've updated main post from 1.4 to 1.5: Fixed Pudge and other heroes with toggle abilities like Rot Fixed scenario: Enemy casts high priority spell Enemy goes in fog Enemy casts low priority spell (like Pudge Rot) Enemy becomes visible (Fixed) Script will keep stealing the low priority spell...
  9. Z

    HELP:3

    to fix, redownload launcher: https://melonity.gg/en/profile/download
  10. Z

    [Ikarus] Spellslinger for Rubick

    Anonymous user: I thank you very much for sharing this script, I wanted to comment on some "bugs" that I think happen when fighting a "Spirit Breaker", what happens is that it does not usually steal these spells, and it is a shame, then the rest is fantastic :D. Thank you for sharing this. Here...
  11. Z

    CRASH

    Wait for update. Current version 1.8.21 is not compatible with latest update (Crownfall Chapter 3)
  12. Z

    [Ikarus] Pick Helper

    FYI I have some placeholder code thats supposed to exclude banned heroes from the hero pool, but right now it doesn't. I'll upload 1.3 once I figure out how to get the hero ban list for the lobby.
  13. Z

    [Ikarus] Spellslinger for Rubick

    Hi, Melonity has a great API and I created a few scripts I wanted to share with the community. Special thanks to Prota for help. Spellsinger for Rubick Ever wanted to just hold down a button and Rubick will steal and cast spells as fast as he can? Well now you can be the magus you always...
  14. Z

    [Ikarus] Pick Helper

    Hi, Melonity has a great API and I created a few scripts I wanted to share with the community. Special thanks to Prota for help. Pick Helper Pick Helper is a draft-stage tool that, using information from Dotabuff, helps you pick the highest advantage hero for your rank. Just by picking the...
  15. Z

    How to get hero selections during GameState.HERO_SELECTION?

    Thanks I checked for 10th time and found it: player.GetPlayerSelectedHeroName()
  16. Z

    How to get hero selections during GameState.HERO_SELECTION?

    I forgot to mention I also tried `OnFireEvent` and I get `dota_player_update_hero_selection` events called back, but the only parameter that event has is `tabcycle` which is type bool. No hero id, player id, or hero/player name. I expect a `dota_player_pick_hero` hero event to be there instead...
  17. Z

    How to get hero selections during GameState.HERO_SELECTION?

    Hi I tried: OnRecvNetMessage() OnGCSOChanged() OnGCSOUpdated() OnGCSOCreated() OnSendNetMessage() Matchmaking.GetLobbyData() ... and wasn't able to find a way to get hero picks as they happen. I tried both vs bots and real players. Any ideas how to get hero selections during...
  18. Z

    Issue with hit and run

    Hi, Since the last 2 updates, hit and run is broken for some heroes. The hero will begin the attack, and before the attack completes, hit and run cancels it for a move command. When in demo / offline vs bots, hit and run works 100% and is amazing. However, when playing online, very commonly...