Search results

  1. Z

    How to PrepareUnitOrders for vectored abilities, like Gyro's calldown?

    I love you. Thank you for your help.
  2. Z

    How to PrepareUnitOrders for vectored abilities, like Gyro's calldown?

    Thanks for the fast reply prota. Could you ask the devs for the fully qualified function name that is responsible for vector targetting, and I'll take it from there? All they need to say is "Player.PrepareUnitOrdersVectored" or "Internal.VectoredOrderHelperFunc", etc, i'll reverse engineer it...
  3. Z

    How to PrepareUnitOrders for vectored abilities, like Gyro's calldown?

    Hi, I reviewed https://docs.minority.gg/guide/classes/player.html#prepareunitorders Unrelated note: These docs are very outdated but still sort of useful melonity.d.ts in https://cdn.minority.gg/devkit2.zip Unrelated note: This is mostly up-to-date but has errors, like enums are not...